Getting my hands on a Super NES Classic brought up an interesting question: Just how much is nostalgia worth? The system feels like a faithful – if miniaturized – re-creation of the retro console that’s no greater than the sum of its parts, but it’s still worth it for those folks who want to hop in a time machine back to the early ’90s.
Those people who have seen the NES Classic know what they’re in for with its successor.
The device itself is a small plastic box that plugs into power and a user’s television, and it comes with a set of 21 games. It has a few notable inclusions, including the previously unreleased Star Fox 2.
Getting my hands on the SNES Classic felt like a nostalgia trip. I was a little too young for that to be my first console, but I remember trying out a SNES a handful of times as a kid.
With that rush of nostalgia also came a quasi-friendly reminder that games have evolved quite a bit in the intervening years.
I played Star Fox 2, which felt … like a Star Fox game. Part of that stems from how it has influenced future titles despite never receiving a public release.
Players get to choose a primary character and wingman from a set of pilots, and then they pick and choose missions from a strategic map. The goal is to defeat the forces of evil before Corneria takes too much damage.
The scenarios are procedurally generated, or at least selected from a large number of potential options – it was hard to tell from limited exposure. But the game is supposed to withstand plenty of play-throughs